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Tag Archives: dialogue

Stories in games can be good. They should be good. But this list isn’t about the whole – grand scale, interwoven plot threads or dramatic storytelling – this list just about the words that carry the tale.

It’s also worth mentioning this isn’t too definite a top 5 and might be more of a list of games with writing that I personally liked. With that bit of criticism nullification swiftly out of the way, let’s get on with the list!

5. Uncharted 2: Among Thieves

Uncharted 2 was praised for it’s funny, charming, Whedon-esque dialogue. Unfortunately, as is the nature of the polished “summer blockbuster” style, it doesn’t provoke much thought or emotional response. It does provide enjoyable exposition and likeable characters, however.

This exchange between Nathan Drake and a female companion is mainly what earned it a place on the list:

“So, on a scale on one to ten – how scared were you that I was gonna die?”
“Four.”
“Four?!”
“Yeah, why?”
“A four?”
“Yeah.”
“You were at least an eight.”
“An eight?”
“You were a total eight.”
“An eight? Those Guardian things were an eight.”
“Are you kidding me?”
“Yeah, those were terrifying.”
“Then what’s a ten?”
“Clowns.”
“…Clowns over my death?”
“I, I hate clowns.”
“Clowns?”
“I hate clowns.”
“Oh my word. You thought I was dead.”
“No…”
“No, you thought I was gone.”
“No…”
“Yes, you did.”
“No, I had you all along.”
“I saw you shed tears. You shed a bunch of ’em.”
“Tears?”
“Um-hmm.”
“It was raining.”
“No it was not.”
“You were unconscious and it was raining.”
“It was totally sunny out and you were bawling.”
“It wasn’t sunny and you were unconscious.”
“Whatever, I kept your tears in a jar. I have proof.”
“…I’ll give you a five, how’s that?”

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